Search
There are 3 results.
Tag
Tag
All (71)
Active Learning (2)
Activities (1)
Alt Text (2)
Analytics (1)
Animations (1)
Assessments (3)
Asynchrony (3)
Backwards Design (1)
Belonging (3)
Canvas (3)
Collaboration (2)
Color Contrast (2)
Communication (6)
Community (3)
Content Creation (10)
Copyright (2)
Course Maintenance (5)
Course Materials (7)
Course Preparation (4)
Discussions (1)
Diversity (4)
Equity (2)
Faculty Presence (2)
Faculty Support (1)
Feedback (1)
Game-Based Learning (2)
Gamification (1)
Hyperlinks (1)
Images (3)
Inclusion (6)
Infographics (2)
Learning Objectives (2)
Multimodality (3)
Page Design (2)
Podcasts (1)
PowerPoint (2)
Presentations (1)
Qualitative courses (1)
Quantitative courses (1)
Representation (1)
Revising (2)
Rubrics (2)
Screen Readers (1)
Social Media (1)
Summative Assessments (1)
Synchrony (4)
Third-Party Tools (1)
Universal Design for Learning (UDL) (2)
Video (12)
Visual Accessibility (2)
Visual Design (2)
No Sweat Alt Text
What is “alt text”? Alt text is descriptive text linked to an image, graph, or other visual content that allows users to understand the visual without viewing it. Any image online should contain alt text, but guidelines differ depending on whether the image is simply decorative or related to other content on the page.
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).