Search
There are 2 results.
Tag
Tag
All (74)
Active Learning (4)
Activities (3)
Analytics (4)
Animations (1)
Assessments (4)
Asynchrony (6)
Canvas (4)
Case Studies (1)
Collaboration (2)
Communication (4)
Community (4)
Content Creation (10)
Copyright (2)
Course Maintenance (4)
Course Materials (5)
Course Preparation (3)
Discussions (4)
Diversity (1)
Faculty Presence (3)
Feedback (2)
Formative Assessments (3)
Game-Based Learning (2)
Gamification (1)
Hyperlinks (1)
Images (3)
Inclusion (1)
Infographics (2)
Multimodality (7)
Page Design (1)
Podcasts (1)
PowerPoint (2)
Presentations (1)
Qualitative courses (1)
Quantitative courses (1)
Representation (1)
Revising (2)
Rubrics (1)
Screen Readers (1)
Social Media (2)
Summative Assessments (1)
Synchrony (7)
Third-Party Tools (1)
Universal Design for Learning (UDL) (1)
Video (12)
Visual Accessibility (2)
Visual Design (2)
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).
Improving PowerPoints
Sharing information via PowerPoint presentations is a long-established strategy in higher education. Designing PowerPoint presentations for online courses can pose unique challenges; however, best practices can help overcome these hurdles. With time and attention, faculty and instructional designers can create engaging and purposeful presentations with lasting value.