Search
There are 4 results.
Tag
Tag
All (45)
Activities (1)
Alt Text (2)
Analytics (1)
Assessments (3)
Asynchrony (3)
Authentic Activities (1)
Backwards Design (1)
Belonging (3)
Canvas (1)
Case Studies (2)
Collaboration (3)
Color Contrast (2)
Communication (6)
Community (3)
Content Creation (4)
Copyright (1)
Course Maintenance (1)
Course Materials (4)
Course Preparation (4)
Discussions (1)
Diversity (4)
Equity (2)
Faculty Presence (1)
Faculty Support (1)
Feedback (1)
Hyperlinks (1)
Images (1)
Inclusion (6)
Learning Objectives (3)
Multimodality (4)
Page Design (1)
PowerPoint (1)
Qualitative courses (1)
Quantitative courses (1)
Representation (1)
Rubrics (1)
Screen Readers (1)
Summative Assessments (1)
Synchrony (4)
Third-Party Tools (1)
Universal Design for Learning (UDL) (1)
Video (1)
Visual Accessibility (2)
Case Study Best Practices Guide
Case studies are an effective and powerful pedagogical tool. They present realistic narratives to students and require them to analyze possible outcomes or solve a dilemma or challenge associated with the narrative, and they are often followed by a series of questions or prompts that ask students to demonstrate their learning. Case studies can be based on real-world situations or fictional scenarios modeled on authentic occurrences. Regardless of the source and format, case studies provide students an opportunity to practice solving problems that they might encounter in the future.
Problem-Based Learning
Problem Based Learning is a teaching method used to facilitate student knowledge acquisition. This teaching method is often confused with Project Based Learning, which centers on students applying knowledge. The focus of Problem Based Learning is students acquiring the knowledge. Since the two methods use the same acronym, they are easily confused, but have different objectives for students.
Backward Design
Backward design is, as the name suggests, a process for designing curricula, courses, and lectures by working backwards from big-picture learning goals. The concept, introduced by Grant Wiggins and Jay McTighe (2005), suggests that instructors create assessments, activities, and course content that are explicitly aligned with the broader learning goals of the unit. This is different from the traditional content-driven approach to learning design, which focuses on course content first and only secondarily tries to align that content with learning goals.
Creating Learning Objectives
Learning objectives help inform students about what they will learn and how they will be assessed. Objectives are meant to align with course expectations. Therefore, any assigned exercises should be guided by the course’s specific learning objectives. Everything in the course should work together to ensure students master the course objectives.