Search
There are 2 results.
Category
Category
Plan (2)
Tag
Tag
All (71)
Active Learning (2)
Activities (1)
Alt Text (2)
Analytics (1)
Animations (1)
Assessments (3)
Asynchrony (3)
Backwards Design (1)
Belonging (3)
Canvas (3)
Collaboration (2)
Color Contrast (2)
Communication (6)
Community (3)
Content Creation (10)
Copyright (2)
Course Maintenance (5)
Course Materials (7)
Course Preparation (4)
Discussions (1)
Diversity (4)
Equity (2)
Faculty Presence (2)
Faculty Support (1)
Feedback (1)
Game-Based Learning (2)
Gamification (1)
Hyperlinks (1)
Images (3)
Inclusion (6)
Infographics (2)
Learning Objectives (2)
Multimodality (3)
Page Design (2)
Podcasts (1)
PowerPoint (2)
Presentations (1)
Qualitative courses (1)
Quantitative courses (1)
Representation (1)
Revising (2)
Rubrics (2)
Screen Readers (1)
Social Media (1)
Summative Assessments (1)
Synchrony (4)
Third-Party Tools (1)
Universal Design for Learning (UDL) (2)
Video (12)
Visual Accessibility (2)
Visual Design (2)
Copyright
From time to time instructors may want to include in their courses copyrighted materials like images, print content, audio recordings, or videos. The University of Minnesota Libraries define copyright as “the area of law that deals with creation, ownership, sale, and use of creative and expressive works.”