Search
                            
                                There is one result.
                            
                        
                        
                            
                            
                                Category
                    Category
					
					
						
                            
							Plan (1)
						
					
				Topic
                    Tag
                    Tag
					
					
						
                            
							All (50)
						
					
						
                            
							Active Learning (3)
						
					
						
                            
							Annotated Bibliography (1)
						
					
						
                            
							Assessments (1)
						
					
						
                            
							Asynchrony (2)
						
					
						
                            
							Authentic Activities (3)
						
					
						
                            
							Backwards Design (2)
						
					
						
                            
							Canvas (1)
						
					
						
                            
							Case Studies (1)
						
					
						
                            
							Collaboration (1)
						
					
						
                            
							Communication (2)
						
					
						
                            
							Community (3)
						
					
						
                            
							Competency-Based Education (4)
						
					
						
                            
							Content Creation (8)
						
					
						
                            
							Copyright (2)
						
					
						
                            
							Course Maintenance (1)
						
					
						
                            
							Course Materials (5)
						
					
						
                            
							Course Preparation (6)
						
					
						
                            
							Discussions (1)
						
					
						
                            
							Diversity (1)
						
					
						
                            
							Equity (1)
						
					
						
                            
							Faculty Support (1)
						
					
						
                            
							Feedback (5)
						
					
						
                            
							Formative Assessments (7)
						
					
						
                            
							Game-Based Learning (2)
						
					
						
                            
							Gamification (1)
						
					
						
                            
							Generative AI (1)
						
					
						
                            
							Group Work (2)
						
					
						
                            
							Inclusion (2)
						
					
						
                            
							Infographics (1)
						
					
						
                            
							Learning Objectives (3)
						
					
						
                            
							Multimodality (3)
						
					
						
                            
							Presentations (1)
						
					
						
                            
							Representation (1)
						
					
						
                            
							Rubrics (1)
						
					
						
                            
							Scaffolding (1)
						
					
						
                            
							Synchrony (2)
						
					
						
                            
							Third-Party Tools (1)
						
					
						
                            
							Universal Design for Learning (UDL) (3)
						
					
						
                            
							Video (4)
						
					
						
                            
							Visual Design (1)
						
					
						
                            
							Workforce Development (1)
						
					
						
                            
							Written Assignments (1)
						
					
				Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).
         
    