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Game-Based Learning Experiences

February 07, 2022
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).

Artificial Intelligence and Online Learning

September 10, 2024
Higher education institutions are racing to keep pace with the disruption caused by artificial intelligence (AI) tools. A 2023 QuickPoll survey by Educause found that 83% of higher education stakeholders believe generative AI will "profoundly change" the sector over the next three to five years. Additionally, 65% agreed that "the use of generative AI in higher ed has more benefits than drawbacks" (McCormack, 2023, Table 1). While institutions are exploring AI's potential in areas such as admissions, enrollment, administrative duties, scheduling, and institutional data research, this piece focuses on the overarching risks and rewards AI presents in teaching and learning.

Backward Design

September 24, 2021
Backward design is, as the name suggests, a process for designing curricula, courses, and lectures by working backward from big-picture learning goals. The concept, introduced by Grant Wiggins and Jay McTighe (2005), suggests that instructors create assessments, activities, and course content that are explicitly aligned with the broader learning goals of the unit. This is different from the traditional content-driven approach to learning design, which focuses on course content first and only secondarily tries to align that content with learning goals.

Data-Centric Recommendations for Video Engagement

October 30, 2024
Incorporating prerecorded videos and animations into online learning experiences allows students the opportunity to access content at any time after the material is delivered. The inclusion of video and animation in online learning is now ubiquitous. To promote engagement, it is imperative that such content be delivered to learners clearly and effectively.

Best Practices to Support Student Well-Being

November 22, 2024
Mental health concerns are prevalent among undergraduate and graduate students and can have deleterious consequences (Chi et al., 2023; Venable & Pietrucha, 2022). In particular, students struggling with their mental health are less likely to pass their courses and more likely to drop out of their programs of study (Lister & McFarlane, 2021). While universities often provide support systems in the form of accessibility services and counseling centers, several significant issues can lead to the underutilization of available resources among students in general and online students in particular. First, students may need to be physically present on campus in order to access support systems (Lister et al., 2023). As a result, students enrolled in online programs may be unable to use them. Additionally, students may not capitalize on available resources due to logistical challenges (e.g., scheduling), feelings of discomfort in asking for help, or concerns about stigmatization (Venable & Pietrucha, 2022).

Formatting Content: Personal Experience Insights

December 03, 2024
In our Personal Experience Insights series, members of the Everspring Learning Design department share first-hand accounts of creating online learning content and meaningful takeaways from their professional experiences.

Incorporating Multimedia in Your Course

October 17, 2022
Multimedia, which helps create an engaging and interactive online learning environment, has been shown to contribute to improved student performance (Cheng et al., 2009, p. 1). Though many online courses incorporate videos, they neglect to feature other forms of multimedia. And, while videos are a staple of multimedia use, there are other exciting options to consider: podcast episodes, graphics, and animations can all enhance course content, enriching the student experience. To maximize the benefits multimedia can provide, consider including these underutilized forms of multimedia in your course.

Best Practices to Support Students With Cognitive Disabilities

February 25, 2025
Cognitive disabilities are common among adults in the United States and are especially prevalent among young adults (Okoro et al., 2018). Such disabilities impact mental functions such as memory, attention, perception, and calculation, among others. As a result, students with cognitive disabilities may struggle with academic tasks generally—and online coursework specifically—in unique ways (Petretto et al., 2021; Reyes et al., 2022). Since online courses are often text-heavy, for example, students with dyslexia may find them more challenging to navigate than on-ground classes (Chen et al., 2015). Students with cognitive disabilities may also struggle with navigating inconsistent online course layouts, comprehending complicated directives, and engaging with non-essential course components. Finally, when online courses are large or impersonal, students with cognitive disabilities may have difficulty focusing on assignments and other coursework (The Best Schools, 2024).

Developing Instructional Materials

October 28, 2022
Once you have defined the learning objectives for your course, you can begin to develop assessments to ensure students achieve those objectives. Once you have created assessments, you can begin to develop materials to ensure students succeed on those assessments. This backward design process—which moves from objectives to assessments and finally to materials—is known as learning-centered instruction, and it directs every course task toward the development of certain skills and competencies. This piece focuses on the third stage of this process, the development of high-quality instructional materials, beginning with the idea that robust and engaging online courses contain a mix of created and curated content. Below, you will find guidelines for creating and curating instructional materials to help you achieve the optimal balance for your course.

Audio-Only Content to Support Learning

September 16, 2022
In comparison to instructional videos, the role of audio-only instructional content in online learning has received scant attention. When audio-only content is discussed, the research often centers on the use of audio feedback or student-created podcasts, rather than instructor-created instructional audio. Additionally, few studies have compared learning outcomes from recorded video lectures versus from audio alone, except within the context of specific disciplines, such as second language acquisition (Berner & Adams, 2004).