Search
There are 4 results.
Tag
Tag
All (39)
Active Learning (3)
Animations (1)
Assessments (1)
Asynchrony (3)
Authentic Activities (2)
Backwards Design (2)
Canvas (1)
Case Studies (1)
Collaboration (1)
Communication (2)
Community (2)
Content Creation (2)
Copyright (2)
Course Maintenance (1)
Course Materials (3)
Course Preparation (2)
Discussions (1)
Diversity (1)
Equity (1)
Feedback (5)
Formative Assessments (6)
Game-Based Learning (2)
Gamification (1)
Generative AI (1)
Group Work (2)
Infographics (1)
Learning Objectives (2)
Multimodality (3)
Podcasts (1)
Presentations (1)
Rubrics (1)
Scaffolding (1)
Summative Assessments (1)
Synchrony (3)
Third-Party Tools (1)
Universal Design for Learning (UDL) (1)
Video (3)
Visual Design (1)
Written Assignments (1)
Presentation Best Practices Guide
Many online courses focus on written communication skills, featuring discussion posts, papers, and case study reports among other assignments. However, oral communication and presentation skills are just as integral to students’ success, and, indeed, many employers list presenting as one of the most desirable skills for job candidates (Suhadi et al., 2021).
Group Work Best Practices Guide
Group work in online courses can facilitate student learning in unique ways. In particular, group assignments can provide students with opportunities to engage in authentic tasks and develop collaborative skills applicable to their future careers. Williams, Duray, and Reddy (2006) argue that team learning stimulates student thinking at the higher levels of Bloom’s taxonomy, including application, analysis, synthesis, and evaluation. Group projects can serve a variety of different purposes across a wide range of academic programs and subjects. Additionally, group projects can foster interaction and community building amongst students, which can be especially valuable in an asynchronous online classroom (Martin & Bolliger, 2018).
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).
Building Your Online Course With the Lister Model
So, you are building a course for the online environment. What an exciting adventure! When building an online course, you may use a similar method to what you used when developing a course previously, or you may use an entirely new technique. Either option is a good option. But, you may have a few questions when you first begin such as: How do I organize my materials? How do I display my materials? How do I make sure my students work together?